

The Agent of Chaos will make any campaign an interesting, if not frustrating, experience. I mean, to be clear, they think “who cares, we’re making a fortune off this.”.

I sometimes wonder what Wizards of the Coast think about some of the things that happen in D&D games. Likes: Shiny loot drops, critical hits, character creation.ĭislikes: Long sessions with no rolls, lore puzzles. As a DM, make sure to keep the game balanced around the players in your party. The Storyteller can frequently find themselves feeling useless in combat as their lore-driven stats pale in comparison. Stat Monkeys can often be diametrically opposed with Storytellers. Players around the table are likely to be stunned by the amount of damage they can churn out.

They’re most at home in combat, where pure numbers can shine through. In many ways the reverse of the Storyteller, the Stat Monkey is going to be far more excited about the fact that the magic warhammer gives them the +2 to damage and attack rolls. And for The Good Listener, that is exactly the appeal! Not everyone wants the pressure of creating a story or an arc for their character. Sitting around the table while the DM tells you a story, and occasionally rolling dice. Many people who think of role-playing games think this is what being a player is. Likes: Lore about items, character arcs, and satisfying conclusion to their character’s story.ĭislikes: Getting just gold as a reward, not having elements of the story that deal directly with the individual characters. If one of your players reaches out to you a week before the campaign is set to start asking to talk about their character’s motivation, congratulations, you found the storyteller. No matter what kind of roleplaying game you’re in, the storyteller is going to be there. Many storytellers aren’t likely to be impressed with finding a +2 Warhammer, but they will be impressed with finding a ‘legendary warhammer that imbues the spirit of a hero in the player.’ Those two items may be one and the same, but understanding what kind of player you have is the difference between getting them excited, or them forgetting they found it.
